$Name:				GTF Valkyrie
$Short name:		TFight5
$Species:			Terran
+Type:				XSTR("Interceptor", 2957)
+Maneuverability:	XSTR("Good", 2958)
+Armor:				XSTR("Light", 2959)
+Manufacturer:		XSTR("Han-Ronald Corp.", 2960)
+Description: XSTR(" ", 2961)
$end_multi_text
+Tech Description:
XSTR("Using the old GTF Angel Scout Fighter as a template, the GTA created the Valkyrie Interceptor Fighter.  It has two additional engines, as well as an additional set of primary hardpoints.  This makes the Valkyrie the best bomber interceptor in the fleet.  Its speed is unmatched in the GTA, and its maneuverability is above average.  Its only drawbacks are a small secondary payload and weak hull.", 2962)
$end_multi_text
+Length:          16 m
+Gun Mounts:      4
+Missile Banks:   1

$POF file:			fighter05.pof
$Detail distance:	(0, 130, 300, 1000)
$Show damage:		YES
$Density:			1
$Damp:				0.3
$Rotdamp:			0.27
$Max Velocity:		0.0, 0.0, 85.0			;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:		3.5, 3.5, 3.5
$Rear Velocity:		0.0
$Forward accel:		1.0		
$Forward decel:		0.5
$Slide accel:		0.0
$Slide decel:		0.0
$Expl inner rad:	25.0
$Expl outer rad:	55.0
$Expl damage:		10.0
$Expl blast:		400.0
$Expl Propagates:	NO							;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:	0.0						;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:	( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus R" "Prometheus S" "UD-8 Kayser" )
$Allowed Dogfight PBanks:	( "MorningStar D" "Prometheus D" "Maxim D" "Circe" "UD-D Kayser" )
$Default PBanks:	( "Subach HL-7" "Prometheus R" )
$Allowed SBanks:	( "Rockeye"  "Tempest" "Hornet" "Tornado" "Trebuchet" "Stiletto II" "Hornet#Weak" "EMP Adv." "Piranha" )
$Allowed Dogfight SBanks:	( "Rockeye D" "Hornet D" "Tornado D" )
$Default SBanks:	( "Hornet" )
$SBank Capacity:	( 60 )
$Shields:			200
$Power Output:		2.0
$Max Oclk Speed:	100.0
$Max Weapon Eng:	100.0
$Hitpoints:			200
$Flags:				( "player_ship" "default_player_ship" "fighter" )
$AI Class:			Captain
$Afterburner:		YES
	+Aburn Max Vel:	0.0, 0.0, 165.0
	+Aburn For accel:	0.7
	+Aburn Fuel:		400.0
	+Aburn Burn Rate:	40.0
	+Aburn Rec Rate:	25.0
$Countermeasures:	20
$Scan time:			2000
$EngineSnd:       126			;; Engine sound of ship
$Closeup_pos:		0.0, 0.0, -24
$Closeup_zoom:		0.5
$Shield_icon:		shield-f05
$Ship_icon:			iconfighter05
$Ship_anim:			ssfighter05
$Ship_overhead:	loadfighter05
$Score:             14
$Subsystem:			communication,		10,0.0
$Subsystem:			engine,				35,0.0
$Subsystem:			navigation,			10,0.0
$Subsystem:			sensors,				10,0.0
$Subsystem:			weapons,				20,0.0
